Ubisoft delays its biggest AAA games, including Assassin's Creed and Far Cry, to 2026-2027, aiming for quality and blockbuster success.

Alright gamers, gather 'round, because we need to talk about the latest bombshell from the world of AAA development. You know how we're all used to the hype cycle, the trailers, the release dates, and then... sometimes, the disappointment? Well, it seems like Ubisoft is trying to break that cycle, and they're doing it in a pretty dramatic way. They've just announced that some of their "biggest productions" are being pushed back—way back—to 2026 and 2027. I can already hear the collective groan, but before you grab your pitchforks, let's dig into why this might actually be a genius move. Remember the launch of Assassin's Creed Unity? Yeah, we all remember. That was the poster child for what happens when a game is rushed out the door. Bugs galore, performance issues, and a community left feeling burned. It seems Ubisoft's leadership, especially CEO Yves Guillemot, has taken those hard lessons to heart. They looked at the incredible success of Assassin's Creed Shadows—which itself was delayed twice—and decided, "You know what? More of that, please."

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Let's talk about that success story for a second. Assassin's Creed Shadows dropped in March 2025 after those two delays. And what happened? It became an instant bestseller, only being outsold by the absolute juggernaut that is Monster Hunter Wilds. Guillemot himself called the decision to delay it a "good decision" that helped "create the best conditions for success." So, it's not hard to connect the dots, right? They saw a polished, high-quality game sell like crazy, and now they want to apply that formula to their entire lineup of heavy hitters.

Now, the big question on everyone's mind: Which games are getting the delay treatment? Ubisoft hasn't given us a full list—of course they haven't, that would be too easy—but Guillemot dropped some major hints. We're talking about titles from their top-tier franchises:

  • Assassin's Creed (What's next after Shadows? A modern-day entry?)

  • Far Cry (Far Cry 7, anyone?)

  • Rainbow Six (The next mainline Siege sequel?)

  • The Division (The Division 3, please!)

  • Ghost Recon (Time for a new open-world tactical shooter!)

That's basically Ubisoft's entire A-team roster! Pushing these giants means the 2026-2027 period is going to be absolutely stacked, but it also means we might have a bit of a drought for major releases from them in the near term. It's a classic case of "short-term pain for long-term gain."

But wait, it's not all delays. Ubisoft did confirm that some titles are still on track for their 2025 fiscal year (which ends in March 2026). So, what can we still look forward to soon-ish?

Game Title Genre / Notes
Prince of Persia: The Sands of Time Remake The long, long, LONG-awaited remake. It's finally happening!
Anno 117: Pax Romana A bold new historical setting for the beloved city-builder.
Rainbow Six Mobile Bringing tactical Siege action to your phone.
The Division Resurgence Another mobile title expanding the Division universe.

See? It's not a complete content vacuum. But let's be real, the main course is being saved for later. This delay strategy is a direct reaction to the industry's notorious "crunch" culture and the all-too-common release of unfinished games. By giving these massive projects more time in the oven, Ubisoft is betting that quality will trump quantity. And honestly, can we blame them? In an era where a broken launch can permanently damage a franchise's reputation, taking the time to get it right is more valuable than ever.

And here's the kicker—this isn't the only massive shift happening at Ubisoft. Earlier this year, they did something huge: they formed a brand new subsidiary just to handle their crown jewels—Assassin's Creed, Far Cry, and Rainbow Six. And guess who's investing a cool $1.25 billion for a 25% stake? Tencent. That's right. This new "powerhouse" team has a clear mandate: focus on quality. Specifically, they're tasked with:

  1. Improving narrative-driven games. (More stories like AC Shadows, please!)

  2. Enhancing live service offerings. (Making games like Rainbow Six Siege even better for the long haul).

  3. Targeting underpenetrated markets like China. (A huge, growing player base).

So, when you put it all together, what's the big picture? Ubisoft is undergoing a major transformation. They're consolidating their best IPs into a focused, well-funded unit, and they're giving their biggest games the development time they need to truly shine. It's a patient, quality-first approach in an industry often ruled by quarterly earnings reports and rushed deadlines.

Sure, waiting sucks. I'm as impatient as the next person when it comes to the next Far Cry or Ghost Recon. But think about it: would you rather have a buggy, half-baked game next year, or a polished, potentially genre-defining experience in 2027? After the triumphs of Assassin's Creed Shadows, the choice seems clear. Ubisoft is playing the long game, and for the sake of our future gaming libraries, I really hope this strategy pays off. What do you think, though? Are delays always a good sign, or is Ubisoft risking losing momentum? Let me know in the comments!