Legendary gear in Assassin's Creed Shadows is supposed to be the shiny prize at the end of the loot rainbow, the kind of item that makes players abandon all reason and chase golden icons across Japan. Yet there is one Legendary amulet and trinket that quietly tells Legendaries to sit down, behave, and let Epic gear do the heavy lifting. The Oni's Fury Amulet for Yasuke and the Oni's Fury Trinket for Naoe carry a build-defining engraving that rewards wearing non-Legendary equipment. Is it heresy to ignore Legendary loot in a game about legendary warriors? In this case, it is simply good arithmetic.

The core trick is wonderfully blunt. With Oni's Fury equipped, each piece of non-Legendary gear grants a +15% damage buff. Weapons, armor, helmet, and the amulet or trinket slot all enter the conversation, and the result is a build that can make Epic-quality equipment hit harder than a pile of shiny Legendaries. Naoe can use the trinket perfectly well, but Yasuke is the character designed to deal damage, so the buff behaves like a cannon attached to a spreadsheet. The Noble Onryo, one of the Shinbakufu targets, rewards the Oni's Fury Amulet, and after that encounter, Yasuke can stop worrying about tracking down every Legendary in the game.
There is a catch, because of course there is. The engraving does not immediately appear at the forge just because the amulet has been collected. Players must advance Yasuke's storyline much further to unlock it. Once it is available, an Epic-quality item can be engraved with the non-Legendary effect, adding another +15% damage to the pile. That is when the math starts wearing a cape. The theoretical ceiling can reach a +75% increase once the engraving is unlocked and the amulet slot itself is replaced with an Epic item carrying the buff. The original Oni's Fury is the engine; the engraved Epic amulet is the engine with a turbocharger.
| Gear slot | Does it feed the Oni's Fury buff? | The cheeky details |
|---|---|---|
| Weapons | ✅ Yes | Epic weapons can hit like Legendary weapons with better manners |
| Armor | ✅ Yes | Comfortable and mathematically rude |
| Helmet | ✅ Yes | Protection for the head and for the damage numbers |
| Amulet or trinket | ⚠️ Eventually | The original Oni's Fury powers the buff; an engraved Epic amulet can push the ceiling to +75% |
| Legendary gear | ❌ No | Shiny, dramatic, and temporarily benched |
Epic gear is not some rare treasure hidden behind a puzzle involving three shrines and a suspiciously patient cat. It appears all over the main campaign and side quests, and it is often just as powerful as Legendary equipment, sometimes more so. Players who spot a promising Epic item for Yasuke should hang on to it, because the Oni's Fury strategy can turn a humble collection of purple gear into a damage-dealing monster. Epic items can be upgraded and engraved just like Legendary ones, so the build remains flexible. The only real requirement is keeping the non-Legendary effect active while tweaking the rest of the setup.
This approach also gives gear vendors a reason to exist beyond decorative conversation. Any gear vendor will have plenty of Epic-quality items for Yasuke, and each major region has multiple vendors to browse. In the reference experience, Mon was not a problem, and a purchased Kanabo ended up dealing more damage than any available Legendary option. Suddenly, shopping is not a chore. It is a damage optimization minigame with a shopkeeper attached. Who knew that the real endgame was checking inventory stock like a very armed accountant?
Legendary gear is still great, and no one needs to throw it into a river. The point is that focusing only on Legendaries can be limiting. Advancing the main story to unlock the associated engraving is worthwhile because replacing the Oni's Fury amulet with an Epic item slotted with the non-Legendary buff adds that extra +15%. The strategy is viable throughout the entire game after the amulet is acquired, and it makes playing as Yasuke more fun. Equipment options feel wider, vendors become interesting, and Epic drops earn a second look instead of a resigned sigh.
For anyone revisiting Assassin's Creed Shadows in 2026, the Oni's Fury strategy remains a delightfully counterintuitive way to build Yasuke. The character is combat-focused, and a pile of Epic gear with the right engraving can produce massive damage without requiring a parade of Legendary items. Is the shiniest gear always the best gear? Not when one amulet turns ordinary equipment into a damage calculator with a sword. Yasuke does not need to glitter. He needs to hit things very, very hard, and Oni's Fury is happy to help.